<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Thu, 23 Feb 2012 22:40:34 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Wraith Games - News</title><link>http://www.wraithgames.org/news/</link><description></description><lastBuildDate>Mon, 02 Jan 2012 02:52:42 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>FlyGuy (Lite) is out NOW... For FREE!</title><category>Android</category><category>Development</category><category>Fly Guy</category><category>Kongregate</category><category>News</category><category>iOS</category><dc:creator>Jay Kidd</dc:creator><pubDate>Tue, 27 Dec 2011 02:36:00 +0000</pubDate><link>http://www.wraithgames.org/news/2011/12/26/flyguy-lite-is-out-now-for-free.html</link><guid isPermaLink="false">726238:8517072:14404299</guid><description><![CDATA[<p>Hey! Hope you all had a wonderful whatever you celebrated. Here's just a quick update for all of you (and my first post here for those of you who are reading this on&nbsp;<a href="http://www.indiedb.com/games/flyguy">IndieDB</a>). We're still hammering away on Physix and Collapsus, but managed to get the Lite version of FlyGuy on <a href="http://www.kongregate.com/games/wraithgames/flyguy">Kongregate</a>. It was supposed to take about a week or two from start to publish, but one of our programmers and one of our artists moved which put a kink in the schedule, but they got finished soon enough to have a pre-Christmas release.  As you may know, Unity is updating to export into flash and with it, so is the web version of FlyGuy. If we get enough people playing and rating, we're going to finish up our iOS/Android, &ldquo;Full&rdquo; version in CoronaSDK, which will be free to play and will contain a multitude of new modes, challenges and OpenFeint support. Just think of the <a href="http://www.kongregate.com/games/wraithgames/flyguy">Kongregate</a> version as a prototype to test the waters. We should have new media posted (both on <a href="http://www.indiedb.com/games/flyguy">DB</a> and our site) soon for not only this, but Physix and Collapsus as well. Just remember, if no one shows their interest, the big mobile release may never happen.  Tell us what you think!</p>]]></description><wfw:commentRss>http://www.wraithgames.org/news/rss-comments-entry-14404299.xml</wfw:commentRss></item><item><title>BOOM! Updates Ahoy!</title><category>Android</category><category>Collapsus</category><category>Development</category><category>Fly Guy</category><category>Kongregate</category><category>News</category><category>PC</category><category>Physix</category><category>Picture</category><category>Site</category><category>iOS</category><category>social network</category><dc:creator>Jay Kidd</dc:creator><pubDate>Tue, 29 Nov 2011 18:29:40 +0000</pubDate><link>http://www.wraithgames.org/news/2011/11/29/boom-updates-ahoy.html</link><guid isPermaLink="false">726238:8517072:13906050</guid><description><![CDATA[<p><strong><span style="font-weight: normal;">Hi everybody! Just a few quick things to update since I haven&rsquo;t posted anything in a while. Firstly, as you can tell, there's a new site theme we're trying out. I think it looks spiffy. So that you can tell us what you think about the remodel (or anything else for that matter), not only do we still have a <a href="https://www.facebook.com/wraithgames">Facebook</a> and <a href="http://twitter.com/wraithgames">Twitter</a>, but we now have a <a href="https://plus.google.com/108715750116027981519">Google +</a> as well! On top of that, we've acquired <em><a href="http://www.wraithgames.com">WRAITHGAMES.COM</a></em> so you can get to here from there as well as our <a href="http://www.wraithgames.org"><em>.ORG</em></a></span></strong></p>
<p><strong><span style="font-weight: normal;">Thirdly, but surely not least of all, we're officially announcing 2 new games:</span></strong></p>
<p><strong><span style="font-weight: normal;">The first is </span></strong><span style="font-weight: normal;"><strong>Collapsus</strong></span><strong><span style="font-weight: normal;">, an Android/iOS puzzle game that long-time followers may remember the taste of and the second is </span></strong><span style="font-weight: normal;"><strong>Fly Guy</strong></span><strong><span style="font-weight: normal;">, a free-to-play web game. You can visit our <em><a href="http://www.wraithgames.org/gallery/">GALLERY</a></em> for some early screenshots uploaded with this post.</span></strong></p>
<p style="margin-bottom: 0in;">I know what you all might be thinking, and no, <strong>Physix</strong> WILL be keeping on-keeping on and on top of that we hope to have new screens, videos and a playable demo soon... we've just had more work on to do to make it awesome enough for the &ldquo;final beta&rdquo; mentioned a few months back and we'd rather post something huge rather than smaller things here and there.</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;"><strong>Collapsus </strong>and <strong>Fly Guy</strong> are just some side projects that &ldquo;turned real&rdquo; faster than anticipated, that we hope will be out soon. As always, we're taking the &ldquo;it's done when it's done&rdquo; approach with <strong>Physix</strong> and these new games are the same way, but we think they&rsquo;ll be out considerably faster than <strong>Physix</strong>.</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">Again, let us know what you think by visiting our social network pages and keep on <strong>PLAYING HARDER!</strong></p>]]></description><wfw:commentRss>http://www.wraithgames.org/news/rss-comments-entry-13906050.xml</wfw:commentRss></item><item><title>Little Nemo's Adventures in Shaderland</title><category>Development</category><category>News</category><category>News</category><category>PC</category><category>Physix</category><category>Publisher</category><dc:creator>Jay Kidd</dc:creator><pubDate>Sun, 19 Jun 2011 21:57:20 +0000</pubDate><link>http://www.wraithgames.org/news/2011/6/19/little-nemos-adventures-in-shaderland.html</link><guid isPermaLink="false">726238:8517072:11846004</guid><description><![CDATA[<p style="margin-bottom: 0in;">You know what? Updating is hard. I mean really hard! Development is the relatively easy part. It's making awesome screenshots, videos and blog parts on a semi-regular basis that brings me to my knees. Let me explain:</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">We've been working hard on Physix as usual. We've got some music tracks hammered down, the menus and what little HUD pieces we're using are nearly complete as well. Right now we're once again waiting for some engine tweaks to be made and most of the effort around here is devoted to particle effects and shaders which are mostly done, but there's always something with a project like this.</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">Still not sure when you guys should expect a release, but we've been talking with some publishers and for anything to move further with the marketing end, we need to have a final beta out and that's what we're working on right now. Not exactly sure if we're ever going to have an open beta, but that may be something to consider if there's enough of you out there who want to give a swing at it before it's out.</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">Other than that, not much really. We've gotten beyond any sort of mass experimentation or major changes/fixes. It's kinda boring here in dev-land for the time being. Just more chugging away at assets and stability. We usually like to have a post here a month, but it's been kinda hard (like I said before) with nothing much notable going on. While we're adding even more environmental media to flesh out scenes and remove the dreaded &ldquo;flat-wall syndrome&rdquo; most of it needs to be tweaked before it matches the esthetic of the rest of the environment to begin with, so no pictures of that and since the other changes are more for stability or logistic reasons, many people wouldn't be able to really see a difference if we posted about it ad nauseum anyway.</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">Don't get me wrong, when it's done it will be glorious (in our opinions at least), but for the time being there's just not much to report. We'll try to keep you all posted if something drastic happens, but for now it seems like snoozeville. Speaking of which, I'm going to go take a nap and then tweak some shaders... Catch you later!</p>]]></description><wfw:commentRss>http://www.wraithgames.org/news/rss-comments-entry-11846004.xml</wfw:commentRss></item><item><title>At last... Actual progress!</title><category>A&amp;G</category><category>Convention</category><category>Development</category><category>Nerdfit</category><category>News</category><category>Physix</category><category>Picture</category><category>Video</category><dc:creator>Jay Kidd</dc:creator><pubDate>Thu, 24 Mar 2011 00:01:18 +0000</pubDate><link>http://www.wraithgames.org/news/2011/3/23/at-last-actual-progress.html</link><guid isPermaLink="false">726238:8517072:10890461</guid><description><![CDATA[<p><a href="http://www.aandgohio.com/index.html">A&amp;G</a> was amazing (as it always is). Thanks to all of our fans who stopped by and the new fans we picked up over the weekend as well as <a href="http://www.nerdfit.com/">NerdFit</a> and <a href="http://brentalfloss.com/intro.cfm">Brentalfloss</a> for being awesome! We have some pics from the con up in our <a href="http://www.wraithgames.org/gallery/conventions/">Convention Gallery</a> and some shiny brand spanking new Physix WIP screenshots in our <a href="http://www.wraithgames.org/gallery/wip-screenshots/">WIP Gallery</a>. We think they look good, we hope you do too. We also have a new video up on <a href="http://www.youtube.com/user/wraithstaff">YouTube</a>... oh yeah, and below as well:</p>
<span style="text-align: center;">
<iframe title="YouTube video player" width="600" height="330" src="http://www.youtube.com/v/MKrldDB0miE?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1&iv_load_policy=3" frameborder="0" allowfullscreen></iframe></span>

<p>Hope you enjoy. We're nearly done on the graphical department unless something catastrophic happens between now and then. Stay tuned for some more updates!</p>]]></description><wfw:commentRss>http://www.wraithgames.org/news/rss-comments-entry-10890461.xml</wfw:commentRss></item><item><title>Pros at Cons</title><category>A&amp;G</category><category>Convention</category><category>Nerdfit</category><category>News</category><category>News</category><category>Physix</category><dc:creator>Jay Kidd</dc:creator><pubDate>Mon, 07 Mar 2011 12:58:29 +0000</pubDate><link>http://www.wraithgames.org/news/2011/3/7/pros-at-cons.html</link><guid isPermaLink="false">726238:8517072:10697861</guid><description><![CDATA[<p>It's that time of year again. That's right, it's <a href="http://www.aandgohio.com">A&amp;G Ohio</a>! Or at least March 18-20 is anyway. We're once again guests and like the last couple years prior, we have more exclusive WIP to show off. Like last year it's at the Holiday Inn Eastgate in Eastgate, Ohio. Pre-reg has already ended, but 3 day passes are only $35 each at the door. Veteran voice actors Wendee Lee and Scott McNeil will be attending along with Brentalfloss, Nerdfit Network and many others as well! <br /><br />Our big panel is at 4pm on Saturday, but we'll all be around enjoying ourselves like we always do, so feel free to strike up a conversion if you see any of us. We hope to see you there!</p>]]></description><wfw:commentRss>http://www.wraithgames.org/news/rss-comments-entry-10697861.xml</wfw:commentRss></item><item><title>Earth, the final frontier</title><category>Demo</category><category>Development</category><category>News</category><category>News</category><category>Physix</category><dc:creator>Jay Kidd</dc:creator><pubDate>Mon, 06 Dec 2010 21:52:11 +0000</pubDate><link>http://www.wraithgames.org/news/2010/12/6/earth-the-final-frontier.html</link><guid isPermaLink="false">726238:8517072:9657919</guid><description><![CDATA[<p>Greetings from the far-off year of 2011! With this new year, we've set out to make ground shaking progress an our, well, "work in progress". That being said we need to clear a few things up first. <br /><br />Apparently the reactions of the new screenshots were very "polarizing" for lack of a better word. Some people love the "new", sleek, sci-fi look and others think the new style is far too reminiscent of a spaceship (you see what I did there?) than the modern-ish, industrial factory/warehouse/laboratory-thing we had originally planned for Physix. To be honest while we've had some downtime waiting on our fabled engine updates, we've just been fooling around with different styles for the heck of it to see what we like best. We don't totally know how the final product's going to look yet, but it's a process. It will more than likely take elements from both art styles and make something greater than the sum of its parts (or so we hope anyway. It could just look like a big pot of cookies and cream gumbo... never mind, that's just disgusting). Just thought you all deserved an explanation. We hope to be making more frequent posts as the project get closer to a solid Alpha build. Hang in there. For now just Live long and... Play Harder<br /><br /><br />(BTW: Yeah, I know. Two Star Trek references in just over a month's time. "Bah" you say! Well "bah" to you! It's my blog and I'll make all the references I want. Make it so, Number One!)</p>]]></description><wfw:commentRss>http://www.wraithgames.org/news/rss-comments-entry-9657919.xml</wfw:commentRss></item><item><title>Don't tell Scotty</title><category>Development</category><category>News</category><category>News</category><category>Physix</category><category>Site</category><category>social network</category><dc:creator>Jay Kidd</dc:creator><pubDate>Mon, 29 Nov 2010 09:58:36 +0000</pubDate><link>http://www.wraithgames.org/news/2010/11/29/dont-tell-scotty.html</link><guid isPermaLink="false">726238:8517072:9590678</guid><description><![CDATA[<!-- p { margin-bottom: 0.08in; } -->
<p style="margin-bottom: 0in;">Hey guys! Hope you had a great Thanksgiving! We did. Though to be honest, it's been pretty hectic around here and quite honestly, we don't have much to show for it. Work on Physix has been pretty much centered on the graphical side of things (working on shaders and the like) and despite all that, the game doesn't seem to "want" to look all that much better than the screenshots we posted in our <a href="http://www.wraithgames.org/gallery/">gallery</a> a little while back. Keep in mind though, it's still better, just not much better and we don't know if the engine can &ldquo;take much more of it captain&rdquo; if you know what I mean, so the graphical improvements may have to stop soon for better or for worse. Also, as you can tell, we made yet another change to our site as our web ADHD is a driving force on our way to world domination. We hope to be improving it even more as time goes on, but for now, this is what we've got.</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">Anywho... We here at Wraith have been feeling a mite generous, as in the last couple months, we've managed to donate a bit of money to some causes we think are awesome. <a href="http://www.get-well-gamers.org/">Get Well Gamers</a> (a company that puts game consoles in hospitals for sick children), <a href="http://www.gametrekking.com/">GameTrekking</a> (helping fellow indie designer Jordan Magnuson travel around the world and make games about his experiences) and <a href="http://www.indiegamethemovie.com/">Indie Game: The Movie</a> (an awesome upcoming documentary about indie game design, development and culture). We hope you take some time and look at these projects too, as they are very close to our hearts.</p>
<p style="margin-bottom: 0in;">&nbsp;</p>
<p style="margin-bottom: 0in;">We hope to have more updates due to the easier-to-post blog format, but whenever we seem to plan posts, that never really works out, but hey. We hope to keep everyone informed so if there are no updates here, look out for some on our <a href="http://twitter.com/#!/wraithgames">Twitter</a> or <a href="http://www.facebook.com/pages/Wraith-Games/123766698149">Facebook</a>. As the winter approaches, we hope you all  keep toasty and Play Harder!</p>
<p>﻿</p>]]></description><wfw:commentRss>http://www.wraithgames.org/news/rss-comments-entry-9590678.xml</wfw:commentRss></item><item><title>A tale of two overhauls</title><category>Archive</category><category>Development</category><category>News</category><category>Picture</category><category>Site</category><category>social network</category><dc:creator>Jay Kidd</dc:creator><pubDate>Tue, 27 Jul 2010 04:26:00 +0000</pubDate><link>http://www.wraithgames.org/news/2010/7/27/a-tale-of-two-overhauls.html</link><guid isPermaLink="false">726238:8517072:9449482</guid><description><![CDATA[<p>It's been a long time and we have much to show for it. As you've seen, we've made a complete overhaul of the site, going from a blog-thing to a sleek new Flash format. Not only can can you still find news (obviously), but we have all sorts of new pages over on the toolbar over on the right as well.&nbsp;&nbsp; One of the things to note in the Gallery are all new (totally revamped) screenshots from Physix. We've taken most of our time (after updating the site) to try and bring new life into the game (because that's really what it should be all about). There's been a massive engine overhaul over the last few months (which still aren't even complete) which add all sorts of new elements to not only the graphics, but the gameplay and overall stability as well. It's a bit of a leap and the game is still evolving as time goes by, but we hope all of you are happy with the upgrades so far. Make sure to tell us what you think by following us and commenting on our Facebook, MySpace and Twitter pages (links also on the right).&nbsp; As for anything else, we're hoping to have more frequent site posts as development rolls along as well as a new video coming when the engine updates are complete. Until then make sure to Play Harder!﻿</p>]]></description><wfw:commentRss>http://www.wraithgames.org/news/rss-comments-entry-9449482.xml</wfw:commentRss></item><item><title>Lights, Camera... Gravity?</title><category>A&amp;G</category><category>Archive</category><category>Convention</category><category>Development</category><category>News</category><category>Physix</category><category>Video</category><dc:creator>Jay Kidd</dc:creator><pubDate>Thu, 18 Mar 2010 15:45:00 +0000</pubDate><link>http://www.wraithgames.org/news/2010/3/18/lights-camera-gravity.html</link><guid isPermaLink="false">726238:8517072:9449256</guid><description><![CDATA[<p>At long last, we have for you <em>Part 1</em> of a new series of teaser videos for <strong>Wraith Games</strong>' upcoming first-person/puzzle game: <strong>Physix</strong>! Each  video will explore a new mechanic of the game. This one is the ability  to change the gravitational pull of an object, a key feature of the new  physics-bending logic puzzles.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<p>&nbsp;</p>
<p>&nbsp;</p>
<div style="text-align: center;">
<div style="text-align: center;"><em>(This video premiered at the <strong>A&amp;G Ohio</strong> convention in March  of 2010)</em></div>
<em>&nbsp;</em></div>
<p><br /><strong>Note:</strong> This video shows early stages of development and  all content is subject to change without notice.</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.wraithgames.org/news/rss-comments-entry-9449256.xml</wfw:commentRss></item><item><title>Ouch! My hand really hurts!</title><category>A&amp;G</category><category>Archive</category><category>Convention</category><category>Nerdfit</category><category>News</category><category>Picture</category><category>social network</category><dc:creator>Jay Kidd</dc:creator><pubDate>Mon, 15 Mar 2010 13:37:00 +0000</pubDate><link>http://www.wraithgames.org/news/2010/3/15/ouch-my-hand-really-hurts.html</link><guid isPermaLink="false">726238:8517072:9449257</guid><description><![CDATA[<p>I guess I'll start by thanking everyone who showed up for A&amp;G. I hope you all had a good time (I know we did). It seemed to be pretty hectic for a while, but it turned out to be even more fun than last year. After a few minor scheduling errors, everything went off without a hitch. All of the other guests had a good time as well... maybe even <em>too much</em> fun (but we won't get into that... lol). Here's a picture of some of the guests at the last autograph session...</p>
<div style="text-align: center;"></div>
<div style="text-align: center;">From left to right:<em> </em>Eric Ferris (<a href="http://nerdfit.com/">Nerdfit)</a>, Jay Kidd (Um... me), <a href="http://en.wikipedia.org/wiki/Chris_Patton">Chris Patton</a>, and <a href="http://en.wikipedia.org/wiki/D._C._Douglas">D.C. Douglas</a> (as for where <a href="http://en.wikipedia.org/wiki/Troy_Baker">Troy Baker</a> was for this picture, that's a mystery we may never solve)</div>
<div style="text-align: center;"><img src="http://i259.photobucket.com/albums/hh312/sirkidd2003/GuestsFinal.png" border="0" alt="Photobucket" /><br />
<div style="text-align: left;">As you know, we promised an "exclusive surprise" at A&amp;G on our <a href="http://twitter.com/wraithgames">Twitter</a> last week.... Well...we had an new premier video at our panel on Saturday! We'll have that up on the site and <a href="http://www.youtube.com/user/wraithstaff">YouTube</a> late this week with a little something extra from our<em> new</em> pals at <a href="http://nerdfit.com/">Nerdfit</a> (if you were at the Con, you probably already know what this is). On top of all that, we hope to have some new screenshots that even the people at A&amp;G didn't get to see yet! Just keep checking in all this week for some mind-blowing news and exclusives that'll really make you want to <strong>PLAY HARDER!</strong></div>
</div>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.wraithgames.org/news/rss-comments-entry-9449257.xml</wfw:commentRss></item></channel></rss>
